Patch Update #3 (THE RAID UPDATE)

  • 191
  • 0

Hello everyone! So after a lot of feed back from the community we have decided to make a lot of changes to the raid system and how it behaves to ensure a fair experience for everyone involved. I know we added the system a while ago but we were waiting for all of our changes to go live and be finalized before we made patch notes about them. Here is a list of things that were fixed and, changed, and added since the previous patch.
  • Blocks of TNT will no longer come back on an island rebuild if they were blown up before hand.
  • Made the island rebuild command permission automatically enabled for the default "Member" island rank.
  • Reinforcement camps will now only spawn zombies on the same Y axis as the defense and their must be a available block for them to spawn on.
  • Added PvP arena under our spawn.
  • Newly created islands will now start with a 1 day shield. (Can be deactivated whenever)
  • Added a raiding timer. This timer is the amount of time you have to destroy a islands core. Once you destroy their core extra time will be added to this timer to allow you to loot it. At the end of the timer you will be teleported out and back to your island home. (Duration of the timer and extra time that is added is determined by the islands core level)
  • Added a cooldown to how often you can raid a specific island. You can now only raid a island once per day meaning if you already raided them it will block you from entering their safezone for 24 hours.
  • Added a chance based system when breaking a enemies resource blocks during a raid. Now as you break the resource blocks on a enemy island there is a chance of the block dropping or not. (This only affects resource blocks)

Patch Update #2

  • 326
  • 0
Rolling out with some more additions and bug fixes for the week...

  • Fixed /r
  • Fixed the issue where if you island was destroyed by explosions it wouldn't all be rebuilt on island rebuild.
  • Fixed /color
  • /grid refresh no longer removes bridges built by players in the grid
  • Set max allies per island to 5
  • Nerfed prices in /shop
  • Nerfed some items in crates
  • Nerfed donation kits
  • Added server resource pack

Patch Update #1

  • 289
  • 0
So after 2 days of being open to the public we have found a few issues along the way and have fixed them. We also thought of some new features to add to help better the experience of players. Just to keep everyone up to date here is some of the additions and bug fixes we have made. Thanks to all who have reported these issues and have given suggestions!

  • Added /condense
  • Added /grid top
  • Added Elytra, EMP arrows, Cobweb, and Arrows to /shop
  • Fixed donation shop (We now accept donations)
  • Fixed confirmation email on website and now should be sent to players
  • Fixed massive lag issue
  • Nerfed Heavy Cannon tower max fire rate

Welcome to Grid Lock!

  • 620
  • 0
Welcome to Grid Lock!

We are excited to be able to say we are officially up and ready to share with the world what we have been working hard to accomplish! We are a new server that focuses on the aspects from SkyBlock, SkyWars, Clash of Clans, and Factions and wrapping it all up into one. Not only did we put these concepts together we also added in our own ideas to make this system carry out flawlessly and to ensure it provides a entertaining experience for all players who come to join us! All info on our server can be found in game via our Tutorial area plus our staff team which will be more than happy to assist you.

Have Fun,

Server Status

Twitter Page